The model: gross theoretical win → minus rebate cost → net gaming revenue → net margin. Dial in your assumptions for game mix, turnover, rebate rate and session length. Figures update live.

Gross theoretical win
Rebate cost
Net margin on turnover
Rebate as % of GTW
···
Daily turnover ($)
$100k
DOL rebate rate (%)
20%
Session days
3
Chip recycling rate
60%
Variance multiplier
1.0×
NNC vs cash split (%NNC)
80%
Game Mix % House edge
Total trip turnover
Blended house edge
Gross theoretical win (GTW)
Variance adjustment (actual loss)
DOL rebate on actual loss
NNC chip recycling benefit
Net gaming revenue
Net margin on turnover

Model a break-even scenario ↗
A few things worth understanding as you work through the sliders ▾ show

The scenario

At 3× theoretical variance with 25% DOL, the casino pays out far more than it earns in a single session. The question is: how many future "normal" sessions (at 1× theoretical, no rebate triggered or rebate at lower loss) does it take to recover that deficit?

The maths has a few components:

  • Session 1 (bad): actual loss = 3× GTW → rebate = 25% of that → net position for casino = GTW − (3×GTW × 0.25) = GTW − 0.75×GTW = +0.25×GTW per unit of theoretical. Wait — that's still positive. But that's because the rebate is on actual loss, and the actual loss itself flows to the casino first.

Let me be precise. The casino receives the actual loss (3×GTW) then pays back 25% of it:

  • Casino receives: 3×GTW = actual loss
  • Casino pays out: 25% × 3×GTW = 0.75×GTW
  • Net to casino from session 1: 3×GTW − 0.75×GTW = 2.25×GTW

That looks profitable — and technically it is on that session. The problem inverts when you look at it from the long-run expected value perspective. The house expected to keep 1×GTW per session. It kept 2.25×GTW this time, but probability dictates a future session where the player runs hot and the casino keeps far less — or nothing, or goes negative if the player wins outright.

The real break-even question is: what if the player wins in session 1 (casino earns zero), and session 2 is 1× theoretical with rebate triggered — does the combined P&L recover? Or more practically: across a programme of visits where rebates are paid on every losing session, what visit frequency is needed to justify the acquisition cost (flights, hotel, F&B) that's bundled in?

SESSION 1 — THE BAD VISIT (3× VARIANCE)
Gross theoretical win
Actual loss ( variance)
25% DOL rebate paid
Net to casino (gaming)
before hospitality cost
Hospitality cost
flights · room · F&B · transfers
Trip P&L (session 1)
MODEL PARAMETERS
Daily turnover ($)
$100k
Hospitality cost per trip ($)
$4,500
Session days
3
Normal visit DOL rate (%)
10%
Blended house edge (%)
2.5%
Normal visit variance (×)
1.0×
DOL rate on bad session (%)
25%
NNC chip split (%NNC)
80%
CUMULATIVE P&L — HOW MANY VISITS TO BREAK EVEN?
CUMULATIVE P&L CHART
Session 1 shock (3× var)
Cumulative P&L
Break-even line
SESSION P&L ANATOMY
Bad visit (3× variance)
Trip turnover
Gross theoretical win
Actual loss received (3× GTW)
DOL rebate paid
NNC chip recycling recovery
Net gaming revenue
Hospitality cost
Total trip P&L (session 1)
Normal visit (recovery)
Trip turnover
Gross theoretical win
Normal DOL rebate (on actual loss)
NNC chip recycling recovery
Net gaming revenue
Hospitality cost
Normal trip P&L
THE FULL PICTURE

The key insight the model reveals — which surprises most people running these programmes — is that session 1 at 3× variance is usually still net positive for the casino on the gaming line alone. The player lost 3× theoretical, the casino received all of that, then rebated 25% back. So the casino nets 2.25× GTW from gaming — better than a normal session.

The problem only materialises when you add hospitality cost. At $4,500 per trip (a standard CGB-style package), the gaming windfall easily absorbs it. At $15,000 (Tier V private jet, Royal Suite, Rolls-Royce transfers), the maths tightens considerably — at 3× variance with 35% DOL, you may be looking at a marginal session even on the bad visit.

The real break-even problem is the mirror scenario you didn’t ask about. The one that genuinely hurts operators is when session 1 is 3× variance in the other direction — the player runs hot, wins against the house, and leaves. No rebate triggers. The casino has spent $4,000–$15,000 in hospitality and has negative gaming revenue for the trip. That’s the scenario where you need 6–10 future visits to recover — and those visits never come if the player’s experience was a loss.

This is why trip-loss models anchored to minimum turnover requirements are structurally superior: the player must generate a defined volume of play before any rebate triggers, which anchors the programme to actual theoretical win rather than a single unlucky session. Get that structure right and the model is resilient across variance.

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